Reboot #Start an open source project

Posted: juni 26th, 2009 | Author: Niclas Strandh | Filed under: Konferens | Tags: , , , , , | View Comments

Niels Hartvig on how to start an open source project.

En rättfram presentation om hur han startade Umbraco-projektet och hur det utvecklade sig. Extra kul är det för mig som jobbar med Microsoft som kund att få höra om projekt som bygger på MS-teknik och är open source. Intressanta tankar det startade var dels diskussionen om det är rätt att, som Hartvig och hans kompanjoner, faktiskt tjäna pengar på open source-projekt utan att dela med sig av dem till communityn som hjälper till – onekligen en koppling till Stowe Boyds utmanande tankar att tjänster borde styras av användare. Ytterligare tycker jag det är spännande att tänka på hur man skulle kunna använda det strukturerade sättet att använda open source-licenser när det gäller andra produkter och tjänster: kan man open sourca hårfrisering? Kommunikationskonsulter? En bil?

Nedan är min liveblogg från sessionen:

Open source is not about technology. But how to start an open source project. Niels Hartvig, Umbraco on .NET-platform a CMS – Top 10 OSS on MS Stack.

The company is three but the core team is 17, and the community is a lot larger.

Why start an open source project. “It felt right”.

The joy of OSS – building something bigger than yourself.

13 small things learned:

1. Why? Do you want to share and be open?

2. Ship (and share). Beta is a good thing.

3. Collaborate. To do that: be open. Then you get the new input. Respect other ideas and input. Delegate. Why do people collaborate – because it’s fun. Give up your ego – be a front figure but the project is about all the people in the project. Give credit to the ones’ that worked on the project. Realize that people around you are better than you.

4. Good habits. You got time now – don’t do it later on. Define standards early in the project. Document as much as possible. Make it delicious – it should be good looking.

5. Manage. Crucial thing in an open source-project. There is one currency: enthusiasm and passion – share yours. Be demanding – things must be done, the people need to deliver: everything is connected. Bad people drain – get rid of them /ignore. Embrace criticism if it is constructive. Focus on the positive things.

Do it. Act.

Business planning an open source-project: a hobby or a professional.

Work out value and support and charge that. Make your consumer smarter.

Use your crowd to identify the good ideas from the bad.

It’s a difficult question about the founders vs. community when coming to money.


Reboot #Mozilla and the mobile web

Posted: juni 26th, 2009 | Author: Niclas Strandh | Filed under: Konferens | Tags: , , , , , | View Comments

Christian Sejersen från Mozilla i Danmark pratade om hur Mozilla tänker när det gäller den mobila webben och hur browsern kan komma att bli centrum i det digitala livet.

Nedan mina anteckningar från sessionen.

Mozilla at stage. 40% contributed by non-employees. Importance that keeping the community. Testing community more than 20k. 72 languages – 71 of them localized by volunteers.

Mozilla want to promote choice and innovation on the Internet. Showing the Mozilla Labs: Weave, Ubiquity, Personas, Snowl, Bespin, Jetpack.

Browserwars – so much competition right now. Opera though is a very small player. The biggest problem is IE that IE6 still is there. Mozilla likes the new IE though.

And when going mobile there is even more fragmented looking at browsers – 30 different browser. How to do anything at the mobile web.

Mozilla want to integrate mobile into one unified, open, innovative web.

Almost everything that is out is webbased. The browser is becoming the webapp. Mozilla don’t fragment anymore – everything that is put into the desktopapp going into the mobileapp. The codebase should be the same.

Add-ons is important and Mozilla is working to develop as much app-ins at the mobile platform. 163k+ addons for the desktop app.

Problem on the mobile side is that Apple, Blackberry, Palm and Android don’t allow native apps.

Work: works with IRC a lot, a Mozilla Wiki and such. The mobile side is less focused and works with much creativity.

Open vs close. Mozilla talk a lot about open but it’s not clear what open really mean: at the mobile space there are little open platforms. The idea is that if you have a browser that can run on all platforms then the web become the platform rather than the OS. Another problem is distribution – the store platforms is closed.

“A closed platforms works if you have an open ecosystem”


Reboot #Designers in open source-projects

Posted: juni 25th, 2009 | Author: Niclas Strandh | Filed under: Konferens | Tags: , , , , , | View Comments

Bare naked (open source) design with Leisa Reichelt

Leisa berättar, med avfotograferade teckningar i ett block (inte så jättebra sätt tyvärr) historien om hur hon och hennes kompanjon fick jobbet att fixa till användargränssnittet för Drupal. Själv kan jag bara säga att ett nytt användargränssnitt till den CMSen är eftertraktat…

Det intressanta var fr a hennes berättelse om svårigheterna att som designer försöka att samordna sig med de programmerare som jobbade i Drupal-communityn. Det intressanta i den här sessionen är också tankefödan man får när det gäller hur man kan ta in andra roller i olika open source-projekt för att dessa ska bli mer professionella – utan att förlora sin öppenhet och kollaborativa känsla. Samma tanke är kopplad till sessionen om hur man startar ett open source-projekt.

Nedan är min liveblogg från sessionen:

The open source is not only collaborative but viral too. The flexibility and versatility isn’t always good for designing. There is often a learning cliff: need to reduce that to let in new ppl into the project: user experience design is often forgotten in the open source project. Problem is the developers vs designers different ways of processing and talking. Language, posture and priorities. Need to work bottom-up and blow by blow and in the open source-logic a design architecture nor designstrategy will work out because of the number of people that would want to have their say. Working out community dynamics: need to work out a critical mass that designers aren’t alone, wipe away the fear of change as well as legacy or history: somehow one need to crowdsource leadership and the vision to get the project forward. It’s falls short to be an echo chamber and the community round the open source-project become a walled garden.

The open source environment is hard to change the user experience development. They started the d7ux (working out the user experiences of Drupal).

Crowdsourcing usability testing. Asking the community of people to ask. Put things up to react on. Structure information and conversation. Visibility of the idea of open source-design – to collaborate and learn from eachother.

Hard to change the process of open source-projects.

Rebootade länkar till Leisa R:

Disambiguity

Designintheopen – a Ning network on working with design in open source-projects.


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